Tank shellsWhat players recommend loading first, by shell family.
APFSDS — high rank
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1
DM53
120 mm
Consensus
Very often named the best APFSDS in the game: among the highest penetration. A few players complain about unexpected ricochets. · Germany
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2
M829A2
120 mm
Consensus
One of the most penetrating APFSDS in the community's comparison tables. · USA
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3
KE-W
120 mm
Consensus
Good penetration and good post-penetration damage. Easy to use: no risk of overpenetrating without damage. Fired by the Leopard 2A4M CAN (German tree). · Germany
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4
3BM46
125 mm
Consensus
Recommended for the same reasons as the KE-W: decent penetration and big damage behind the armour. · USSR
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5
3BM60
125 mm
Mixed opinions
The most penetrating Soviet APFSDS, but its in-game penetration is often disputed on the forum. · USSR
AP explosive (APHE / APCBC) — Second World War
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1
PzGr 39/43
88 mm (KwK 43)
Consensus
Big explosive filler: destroys most targets in a single shot. · Germany
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2
PzGr 39
75 / 88 mm
Consensus
The right balance of penetration and explosive filler; the recommended base shell from the Pz.IV F2 on. · Germany
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3
Pzgr. (Tiger I)
88 mm (KwK 36)
Mixed opinions
About 10 mm less penetration than the PzGr 39, but much more explosive: some prefer it for the damage. · Germany
General rule at this rank: take the most penetrating APHE, keep 5 to 7 HE shells and a few smoke rounds.
Shaped charge and HESH
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1
HEAT-FS (e.g. M456)
105 mm
Consensus
Penetrates most tanks from the front at its rank. Players prefer it to HESH in the vast majority of cases. · USA
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2
HESH (e.g. L31)
105 / 120 mm
Mixed opinions
Ignores armour angle, but considered unreliable for several years. Keep it as a complement (hull-down tanks, helicopters). · Great Britain
Anti-tank missiles (ATGM)
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1
9M123 (Khrizantema-S)
152 mm
Consensus
Radar guidance that works through smoke; much faster than the Spike and TOW, with more penetration and damage. · USSR
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2
Kornet
152 mm
Consensus
Fast and consistent; some BMPs fire it on the move. · USSR
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3
Spike
Mixed opinions
Fire-and-forget and long range, but slow, hampered by smoke and with inconsistent damage. · Israel
Against helicopters
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1
Proximity-fuzed shells (HE-VT) ConsensusExplodes a few metres from the target (triggered at about 3 m): no need to hit the helicopter, passing close is enough.
-
2
Regular shell on a direct hit (APFSDS, HEAT-FS) Mixed opinionsMore reliable than a time fuze on a moving target, but you have to hit the helicopter.
-
3
Time-fuzed shells (HE-TF, e.g. DM11) ConsensusAvoid against helicopters without anti-air fire control: set to the rangefinder distance, it explodes where the aircraft was, not where it is.
A hovering helicopter is the easiest target: fire as soon as it stops to aim.
Aircraft ammoThe most liked cannons, ammo belts and missiles.
Cannons — prop aircraft
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1




MG 151/20
20 mm
Consensus
Its "Minengeschoß" HE shell probably makes it the best 20 mm against aircraft. The reference German cannon, from the Bf 109 F-4 up to the top props. · Germany
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2



Hispano (American / late ammo)
20 mm
Consensus
With the right ammo, goes from an average cannon to one of the most formidable; more reliable than the base Hispano. · USA
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3



MK 108
30 mm
Mixed opinions
Huge damage: one shell is often enough. But very low muzzle velocity, hard to place, especially from a jet. · Germany
Cannons — jets
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1



M61A1 Vulcan
20 mm
Consensus
Ballistics, accuracy, rate of fire (~6,000 rounds/min) and ammo capacity: considered the strongest fighter gun, against aircraft as well as ground targets. · USA
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2



ADEN (Mk.4)
30 mm
Consensus
Very powerful revolver cannon, good rate of fire and muzzle velocity: among the best 30 mm against aircraft. · Great Britain
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3



DEFA 552
30 mm
Consensus
Named with the ADEN among the best cannons against aircraft. · France
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4


GSh-30-1
30 mm
Consensus
Easy to use: good velocity, flat trajectory, no spin-up time. Lower rate of fire than the Vulcan, made up for by the power of each shell. · USSR
Ammo belts
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1




Stealth all ConsensusThe best choice most of the time: like the Universal but without tracers, the enemy doesn't see the fire coming.
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2



Universal (Omni) all ConsensusThe all-round choice; tracers help correct your aim.
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3



Stealth on the Hispano 20 mm Mixed opinionsSome rate it the worst Hispano belt, others like its AP rounds against big aircraft.
Against aircraft, a belt with more HE and incendiary rounds generally works better.
Infrared air-to-air missiles
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1
AIM-9M
Consensus
The best all-rounder: smokeless motor (you don't see it coming) and effective flare protection. · USA
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2
Magic 2
Consensus
Unbeatable acceleration and agility under 3 km. Little range once the motor burns out. · France
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3
R-73
Consensus
Thrust vectoring and long acquisition range, but depends a lot on distance and angle. · USSR
Radar air-to-air missiles
-
1
MICA EM
Consensus
Dominates close combat thanks to its exceptional manoeuvrability. · France
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2
PL-12
Consensus
Goes far and turns well; reliable on head-on shots at 7-8 km. · China
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3
R-77 / Derby / Darter Mixed opinionsDecent at medium range, less versatile than the first two.
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4
AIM-120
Mixed opinions
Only good against a distant target; considered not manoeuvrable up close. · USA
Air-to-ground missiles
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1
Kh-38MT
Consensus
IR guidance up to 40 km (vs 23 km for the AGM-65); rated among the strongest in the game. · USSR
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2
AGM-65G
Consensus
Very accurate; its penetrating warhead isn't hampered by reactive armour (ERA), everywhere at high rank. · USA
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3
Vikhr
Mixed opinions
Named with the Khrizantema as better than the equivalent NATO missiles. · USSR
Bombs & rocketsWhich bomb and which rockets to carry to destroy tanks in Ground RB.
What bomb size to carry?
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1
1,500 kg and more (3,000 lb, FAB-5000…) radius 19 to 43 m ConsensusArmour destruction radius from 19 m (1,500 kg) to 29 m (3,000 kg) and 43 m (FAB-5000): kills even when landing next to it, often several tanks at once.
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2
500 to 1,000 kg (1,000 – 2,000 lb) radius 12 to 13 m ConsensusMust land close to the tank. The 1,000 kg gains only one metre of radius over the 500 kg: if the aircraft can carry two 500 kg instead of one 1,000 kg, that's two chances instead of one.
-
3
250 kg (500 lb) radius 7 m ConsensusThe useful minimum against a tank: needs a near-direct hit. Below that (100 kg / 250 lb, radius 3 m), direct hits only.
The destruction radius grows much more slowly than the bomb's weight: doubling the load adds only 25 to 50% to the radius. In a dive, release when the sight is just past the target, around 500 m.
Guided bombs
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1
KAB-500KR
500 kg
Consensus
TV guidance: lock at about 5-8 km (out of SPAA range), drop at about 3-4 km, an almost guaranteed kill. · USSR
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2
KAB-500L / laser GBU ConsensusLaser guidance: same use, the SPAA stays at a distance.
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3
GBU-8 / Walleye
Mixed opinions
Can target a moving vehicle, but only up close (2.5 km or less). · USA
The further you drop, the longer you must keep the target locked to update the image.
Rockets
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1
Tiny Tim
298 mm
Consensus
The most forgiving rocket: a direct or very close hit destroys a tank. One player reports about 70 tanks destroyed with the Hellcat's. · USA
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2
S-21 / S-24 (« Tiny Ivan »)
210 – 240 mm
Consensus
The Soviet equivalents of the Tiny Tim, used the same way: a direct hit almost always kills. · USSR
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3
HVAR
127 mm
Consensus
Powerful enough to kill a tank in one hit with good aim; several per aircraft, so several tanks per sortie. · USA
Small rockets (RP-3, FFAR…) rarely kill a tank: they need a direct hit on the roof or side. Many players prefer bombs, which are more forgiving.
SourcesDiscussions and guides consulted
- Official forum — The comprehensive APFSDS penetration datasheet
- Steam — Best rank 7 APFSDS?
- Steam — PzGr 39 v. Pzgr.
- Wiki — KwK43 (88 mm)
- Steam — HESH or HEAT ?
- Official forum — What's the best ATGM in War Thunder
- Wiki — MG 151 (20 mm)
- Steam — Aircraft Cannons: separating the best from the rest
- Wiki — ADEN (30 mm)
- Wiki — M61A1 (20 mm)
- NamuWiki — War Thunder: aircraft cannons
- Official forum — Missile IRCCM (AIM-9M vs R-73)
- Official forum — IRIS-T
- Official forum — Best Radar-Guided Air-to-Air Missiles
- Wiki — AGM-65G
- Wiki — Air-to-ground missiles
- Steam — How to bomb ground targets accurately (GRB)
- Official forum — Guided bombs from space
- Official forum — Discussion about big bombs (destruction radii)
- Steam — Bombs against tanks (size)
- Steam — Rockets for tank killing
- Steam — Which rocket is the best?
- Steam — RP-3 vs HVAR against tanks
- Official forum — HE-VT vs TF
- Steam — HE-TF against aircraft
Images: official game icons (official wiki and game files).